![]() ![]() I am merely pointing out that, for practical, real world concerns, such a game would not really be possible in the present technology level and economy of the world today.GTA Online is a great game. They have to make enough money to pay their employees and maintain their offices, and to fund their next game project.Īs I say I like simulation games, so I am not arguing against the things you state for personal reasons bro. Surely they would not make back enough money to cover the cost of development, let alone make any profit from the title? A games company is a buisness, they cannot just make a game for fun. So given that, even if the games company did manage to stay aloat long enough to create such a deep and in depth game, and even if sufficient gamers out there did have computers good enough to run it, how many people would really buy such a game on release? How much money would the company make? Assuming they sold it for 25 euros (or whatever currency you prefer) - I would buy it, you would buy it.and that would almost be it, 50 euros. ![]() And even some of those who like ETS2 might not be keen on a game that was even bigger, and took even longer to play. Many would not even have the patience to play this game, ETS2, in it's current state, let alone a bigger and more in-depth simulation.they would complain they were bored after five minutes and go back to their Battlefields and their CoDs. Most like 'quick fix' action games like shoot-em-ups etc. How many gamers out there have such large and powerful computers that would actualy be able to run the game?Īnd finally, unlike myself and yourself, many gamers out there have very limited attention spans. What I am trying to point out is that I believe what you are saying is impossible in today's world.Īs we already discussed, to build the scenery and landscape for a world so big would take a computer game company many, many years of full time work.how would their company stay afloat in the meantime?Īlso, a map so large, and with so many elements, would take a huge amount of hard drive space to contain, and a very powerful computer to run. In fact I'm on your side - I like longer, more in-depth simulations, and if such a thing as you suggest were possible then I'd be happy to give it a try and see how the game played. With respect, bro, I'm not trying to change your view. I personally would love to see something like that. There are valleys and mountains, lakes, rivers, big bridges and much more. But why trying to change MY point of view ? Originally posted by :If YOU don't like to drive or only want quickies thats ok. And if nobody plays, it means few people would buy it and the company would get no money. Most people have shorter attention spans than that, and would likely give up playing if the drives were much longer than those found in ETS2 already. Not to mention whether there'd be a market for it out there - as much as people like simulation games, I doubt there would be many who would be prepared to sit at their computer for 24 real-life hours driving from one side of the country to the other. Games like this one can do a much simplified version of the continent, but it has to be trunkated somewhat otherwise it would take over a decade to release and require a supercomputer to run it. You're asking for a game that has an entire real-world country programmed in in 1:1 scale, with all the little sidestreets, back alleys and country lanes included? Do you have any idea how long that would take to build, or how much hard drive space it would take up on your computer?Īs advanced as computer games are nowadays, something like that is totally beyond our technological capabillities right now, not to mention a game company's time and resources.
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